We Never Really Told People How to Use Mods: The Game's New Quest Rights a Wrong
The popular online game known as Warframe, an experience where you can feed yourself to a giant mouth and drive a motorcycle in the year 1999, has unveiled a new update. The Vallis Undermind exemplifies the unique whimsy that has come to define Warframe in the past few seasons.
This expansion, released on Wednesday, brings in a new mushroom-themed warframe that performs a unique animation, along with a whole new explorable fungal area. However, it also revisits core concepts, with a new mission aimed at making sure this complicated, expansive 12-year-old MMO is understandable by new players.
A Quest Called "The Teacher"
Named “The Teacher,” this is the highly anticipated mission that educates Warframe players on how to use one of the game's most basic — yet most intricate systems: the mod system.
In Warframe, mods are augments that can be equipped on your warframe or arsenal to improve their stats. These can be simple (increase damage or speed up reload rate) to the incredibly intricate. Dedicated players often craft hour-long videos about idealized builds that use powerful mods in combination to create overwhelming power.
“Many players likely started their journey, seeing mods, not really understanding it,” noted a lead narrative designer. “I think it was really important, at the end of the quest, for players to think, ‘Wow, modding is interesting. I'd like to experiment further.’”
A Joint Development
“The Teacher” was created through a partnership between the core team, who provided the narrative sauce, and an external team, who crafted the gameplay, which will be introduced to new players.
In the quest, the player is tasked with obtaining a component for their ship, but they’re interrupted by a menacing, powerful warrior called Teshin, who removes the player's powers and melee weapons, and compels them to use the mod system to handily demonstrate its power.
Many of the external team were already fans of the game, but some were newcomers, according to a lead designer. It was this outside perspective that proved critical.
“Our initial step involved observing new players and have them experience the introduction and document extensively on all points of confusion,” the designer said. Early-game menu pop-ups introduced players to modding. But the team noted that they didn’t work on everyone.
“Some people didn't see basic instructions where the game highlights it saying equip the modification,” he said.
Filling a Significant Gap
Warframe’s mods allow players to create incredibly strong combinations that turn the screen into a blitz of numbers. But "The Teacher" isn’t really about that. Veteran users who desire more advanced content, like creating powerful and specific builds. But it became clear that the mission addresses a genuine oversight for early players — and that executing this is quite complex.
“There’s lots of little tweaks and little subtle things in the background there to just sort of show you what it can do rather than tell you,” the designer said. For example, one of the mission's objectives is to show how mods can create elemental damage types; in this case, Magnetic damage that eats chunks out of enemy shields.
“We had to change the weapon to be a burst-fire weapon, because it better demonstrates the effect frequency,” the designer said. “However, the goal isn't to say to people, 'with a basic modification, you only got a low probability to trigger a special damage type.' So how do you tutorialize that without changing it?”
Experienced players will instinctively look for that kind of weapon effect and understand how it works, but beginners require instruction to notice these details.
“It’s not a kind of game development that we've had to worry about as much just because our priorities lay elsewhere,” said a story developer. “But part of it not being our focus that players weren't properly taught the modding system.”
Significant Investment
“A tremendous amount of work is required for just making a really simple mission that — frankly — you can blast through in about 15 minutes,” said the designer. “But it's months and months of work for many team members.”
The designer was clearly enthusiastic over contributing to a beloved title — and to design content featuring a preferred figure.
“I love Teshin,” he said. “He embodies everything my younger self found awesome.”
Improving the New Player Experience
In the decade-plus since launch, Warframe has been in a ongoing struggle with its own player onboarding process. There are many intricate mechanics that players don’t need to worry about — and won't encounter until much later. And others, like modding, that increase in depth depending on your level of engagement. A previous patch streamlined the early game so that players could reach Warframe’s mind-bending plot developments with reduced repetitive play up front.
With “The Teacher,” it’s clear that the developers are doubling down on a commitment to make sure Warframe’s early game experience doesn’t stay locked in 2013. Beginners can find their way — regardless of overlooking tutorials.